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FFT/Fourier Transforms QuickStart Sample (C#)
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FFT / Fourier Transforms QuickStart Sample (C#)
Illustrates how to compute the forward and inverse Fourier transform
of a real or complex signal
using classes in the Extreme.Mathematics.SignalProcessing namespace in
C#.
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using System;
namespace Extreme.Mathematics.QuickStart.CSharp
{
// We'll need real vectors...
using Extreme.Mathematics.LinearAlgebra;
// and complex vectors...
using Extreme.Mathematics.LinearAlgebra.Complex;
// The FFT classes reside in the Extreme.Mathematics.SignalProcessing
// namespace.
using Extreme.Mathematics.SignalProcessing;
/// <summary>
/// Illustrates the use of the FftProvider and Fft classes for computing
/// the Fourier transform of real and complex signals.
/// </summary>
class FourierTransforms
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
// This QuickStart sample shows how to compute the Fouier
// transform of real and complex signals.
// Some vectors to play with:
GeneralVector r1 = new GeneralVector(1000);
for (int i = 0; i < r1.Length; i++)
r1[i] = 1.0 / (1 + i);
ComplexGeneralVector c1 = new ComplexGeneralVector(1000);
for (int i = 0; i < c1.Length; i++)
c1[i] = new DoubleComplex(Math.Sin(0.03 * i), Math.Cos(0.07 * i));
GeneralVector r2 = new GeneralVector(1.0, 2.0, 3.0, 4.0);
ComplexGeneralVector c2 = new ComplexGeneralVector(new DoubleComplex(1, 2),
new DoubleComplex(3, 4), new DoubleComplex(5, 6), new DoubleComplex(7, 8));
//
// One-time FFT's
//
// The Vector and ComplexVector classes have static methods to compute FFT's:
ComplexConjugateSignalVector c3 = Vector.FourierTransform(r2);
Vector r3 = Vector.InverseFourierTransform(c3);
Console.WriteLine("fft(r2) = {0:F3}", c3);
Console.WriteLine("ifft(fft(r2)) = {0:F3}", r3);
// The ComplexConjugateSignalVector type represents a complex vector
// that is the Fourier transform of a real signal.
// It enforces certain symmetry properties:
Console.WriteLine("c3[i] == conj(c3[N-i]): {0} == conj({1})", c3[1], c3[3]);
//
// FFT Providers
//
// FFT's require a fair bit of pre-computation. Using the FftProvider class,
// you can get an Fft object that caches these computations.
// Here, we create an FFT implementation for a real signal:
Fft realFft = FftProvider.ManagedProvider.Create1DRealFft(r1.Length);
// For a complex to complex transform:
Fft complexFft = FftProvider.ManagedProvider.Create1DComplexFft(c1.Length);
// You can set the scale factor for the forward transform.
// The default is 1/N.
realFft.ForwardScaleFactor = 1.0 / Math.Sqrt(c1.Length);
// and the backward transform, with default 1:
realFft.BackwardScaleFactor = realFft.ForwardScaleFactor;
// The ForwardTransform method performs a forward transform:
ComplexVector c4 = realFft.ForwardTransform(r1);
Console.WriteLine("First 5 terms of fft(r1):");
for (int i = 0; i < 5; i++)
Console.WriteLine(" {0}: {1}", i, c4[i]);
c4 = complexFft.ForwardTransform(c1);
Console.WriteLine("First 5 terms of fft(c1):");
for (int i = 0; i < 5; i++)
Console.WriteLine(" {0}: {1}", i, c4[i]);
// ForwardTransform has many overloads for real to complex and
// complex to complex transforms.
// A one-sided transform returns only the first half of the FFT of
// a real signal. The rest can be deduced from the symmetry properties.
// Here's how to compute a one-sided FFT:
ComplexVector c5 = new ComplexGeneralVector(r1.Length / 2 + 1);
realFft.ForwardTransform(r1, c5, RealFftFormat.OneSided);
// The BackwardTransform method has a similar set of overloads:
Vector r4 = new GeneralVector(r1.Length);
realFft.BackwardTransform(c5, r4, RealFftFormat.OneSided);
//
// 2D transforms
//
// 2D transforms are handled in a completely analogous way.
GeneralMatrix m = new GeneralMatrix(36, 56, i, int j)
{ return Math.Exp(-0.1 * i) * Math.Sin(0.01 * (i * i + j * j - i * j)); });
ComplexMatrix mFft = new ComplexGeneralMatrix(m.RowCount, m.ColumnCount);
Fft2D fft2 = FftProvider.Current.Create2DRealFft(m.ColumnCount, m.ColumnCount))
fft2.ForwardTransform(m, mFft);
Console.WriteLine("First few terms of fft(m):");
for (int i = 0; i < 4; i++)
{
string comma = string.Empty;
for (int j = 0; j < 4; j++)
{
Console.Write(comma);
Console.Write("{0}", mFft[i, j].ToString("F4"));
comma = ", ";
}
Console.WriteLine();
}
fft2.BackwardTransform(mFft, m);
// Once again, we need to dispose the FFT implementation:
fft2.Dispose();
Console.Write("Press Enter key to exit...");
Console.ReadLine();
}
}
}
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