Assembly: Extreme.Numerics (Extreme.Numerics)
Syntax
| Visual Basic (Declaration) |
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Public NotInheritable Class LUDecomposition _ Inherits Decomposition |
| C# |
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public sealed class LUDecomposition : Decomposition |
| C++ |
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public ref class LUDecomposition sealed : public Decomposition |
Methods
| Icon | Type | Description |
|---|---|---|
| ApplyP(Vector) |
Applies the permutation P of the decomposition
PA= LU to a Vector.
| |
| ApplyP(Vector, Boolean) |
Applies the permutation P of the decomposition
PA= LU to a Vector.
| |
| ApplyP(Matrix) |
Applies the permutation P of the decomposition
PA= LU to a Matrix
and returns the result as a GeneralMatrix.
| |
| ApplyP(GeneralMatrix, Boolean) |
Applies the permutation P of the decomposition
PA= LU to a GeneralMatrix.
| |
| Decompose() |
Performs the actual LU decomposition.
| |
| Equals(Object) | ||
| EstimateConditionNumber() |
Calculates an estimate for the condition
number of the matrix underlying this
system of equations.
| |
| Finalize() | ||
| GetDeterminant() |
Calculates the determinant of the decomposed
Matrix.
| |
| GetHashCode() | Serves as a hash function for a particular type. | |
| GetInverse() |
Calculates the inverse of the factorized
Matrix.
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| GetInverse(Boolean) |
Calculates the inverse of the factorized
Matrix.
| |
| GetObjectData(SerializationInfo, StreamingContext) |
Populates a SerializationInfo with the data
needed to serialize the target object.
| |
| GetType() | Gets the Type of the current instance. | |
| IsSingular() |
Gets a value indicating whether the BaseMatrix of this decomposition
is singular.
| |
| MemberwiseClone() | Creates a shallow copy of the current Object. | |
| Rank(Double) |
Returns the numerical rank of a matrix using the specified tolerance.
| |
| SetSingularFlag() |
Sets a flag that indicates the underlying matrix of this
decomposition is singular.
| |
| Solve(GeneralVector, Boolean) |
Solves the system of simultaneous linear equations for the specified
right-hand side Vector.
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| Solve(GeneralMatrix, Boolean) |
Solves the system of simultaneous linear equations for the specified
right-hand side GeneralMatrix and optionally
overwrites the right-hand side with the solution.
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| Solve(Vector) |
Solves the system of linear equations for the specified
right-hand side Vector.
| |
| Solve(Matrix) |
Solves the system of linear equations for the specified
right-hand side Matrix.
| |
| ToString() |
Constructors
| Icon | Type | Description |
|---|---|---|
| LUDecompositionNew(Matrix) |
Constructs a new LUDecomposition object.,
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| LUDecompositionNew(GeneralMatrix, Boolean) |
Constructs a new LUDecomposition object.
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Properties
| Icon | Type | Description |
|---|---|---|
| BaseMatrix |
Gets the underlying matrix of the decomposition.
| |
| Done |
Gets or sets a value that indicates whether the decomposition
has been performed.
| |
| LowerTriangularFactor |
Returns the lower TriangularMatrix
component of this LUDecomposition.
| |
| Overwrite |
Gets or sets a value indicating whether the
BaseMatrix should be overwritten by
its decomposition.
| |
| UpperTriangularFactor |
Gets the upper TriangularMatrix component
of this LUDecomposition.
|
Remarks
LUDecomposition can operate in two modes. In overwrite mode, the original matrix is overwritten by the decomposition. In preserve mode, the original matrix is preserved, and a new matrix is created to hold the decomposition. You can set the mode through the Overwrite property.
LUDecomposition inherits from LinearTransformation. This means you can use it to solve systems of linear equations. You can solve for a single right-hand side, or for multiple right-hand sides using the Solve(GeneralVector, Boolean) method. You can also calculate the GetDeterminant(), the GetInverse(), and an estimate for the EstimateConditionNumber().
Inheritance Hierarchy
Extreme.Mathematics.LinearAlgebra.LinearTransformation
Extreme.Mathematics.LinearAlgebra.Decomposition
Extreme.Mathematics.LinearAlgebra.LUDecomposition